Digital Snakes and Ladders for Developing Disaster Mitigation Literacy
Abstract
This article based on the still low disaster mitigation literacy in Indonesia, especially at the elementary school level, so that the development of learning media is needed to facilitate students in obtaining knowledge related to disasters. Therefore, this article aims to develop a disaster mitigation snake and ladder digital game to develop disaster mitigation literacy. The game incorporates multiple learning mechanisms to enhance disaster mitigation literacy, including scenario-based challenges, interactive quiz elements, and visual representations of disaster preparedness protocols. Players advance through the game by correctly responding to disaster-related situations, identifying safety measures, and demonstrating understanding of evacuation procedures. This article uses Research and Development (R&D) method with Design and Development (D&D) model consisting of analysis phase, design phase, development phase, implementation phase and evaluation phase. Data collection was carried out by distributing online questionnaires and analyzed using descriptive-quantitative methods. The results showed that the disaster mitigation snake and ladder digital game developed based on media and material expert validators received scores of 96.19% and 92.05% respectively, which fall into the highly feasible criteria. Student feedback through response questionnaires achieved 89.03%, demonstrating that the game was eminently practicable and teachers were 87.11% with highly appropriate. The findings contribute to the field of disaster education by providing an evidence-based, gamified approach that can be readily implemented in elementary schools to strengthen disaster preparedness among young learners.
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DOI: http://dx.doi.org/10.21043/elementary.v13i1.28412

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