Development of a Mobile Learning Application on Ancient Relics Temples to Enhance Social Studies Interest and Learning Outcomes in Primary School
Abstract
This study aims to (1) develop an interactive mobile learning-based educational media about ancient temple relics in Malang, and (2) analyze the impact of this application on increasing the interest and learning outcomes of fourth-grade elementary school students in social studies. This research employs the Research and Development (R&D) method using the Dick & Carey model, which includes stages such as needs analysis, design, development, implementation, and evaluation. The data collection instruments used include learning interest questionnaires, learning outcome tests, and expert validation for media and content. The research findings indicate that the validation from media and content experts resulted in an average score of 85.6%, suggesting that the application is feasible as a learning medium. Trials conducted on students showed a significant improvement, where the pretest score before using the application was 44.3%, while the posttest score increased to 88%, demonstrating the application's effectiveness in enhancing students' learning outcomes. Thus, it can be concluded that this mobile learning application is a feasible, practical, engaging, and effective learning medium for increasing students' interest and learning outcomes. The use of this application also encourages students' creativity in understanding historical relics in a more interactive and engaging way.
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DOI: http://dx.doi.org/10.21043/elementary.v12i2.25988

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